Services: Updated Unity Ads package to version 4.4.2.ĢD: Fixed a graphical artefact where a 2D sprite only rendered a portion of a texture when the global mipmap limit was set to anything other than full-res in the Player Quality settings and when the corresponding quality settings was selected at runtime.Īndroid: Added warning messages when AndroidManifest.xml from the Plugin has duplicated elements with UnityPlayerSettings.Īndroid: Displayed the Run In Background UI in Player Settings. Scene/Game View: Changed default 3D gizmo size from 0.01 to 0.03. Package: Updated code coverage package to version 1.2.3. This may affect code using reflection to retrieve these types. Previously, this functionality was automatically enabled for Chrome OS if the resizable window setting was set to true.Įditor: Changed the compilation of the Editor so that a number of parts of the Editor are now compiled as separate assemblies, instead of being combined into UnityEditor.dll. UI Toolkit: Added: Added LanguageDirection to indicate the directionality of the element's text.Īndroid: Changed the RunInBackground functionality so it is now preserved only when you manually enable the Run in Background setting. ![]() SRP Core: Added: Exposed VolumeProfileEditor as public. SRP Core: Added: Added VolumeComponentListEditor::SetIsGlobalDefaultVolumeProfile. SRP Core: Added: Added RenderPipelineGlobalSettingsUI::DrawVolumeProfileAssetField. Graphics: Added: TextureImporterPlatformSettings.ignorePlatformSupport to bypass platform format checks. Graphics: Added: Added ISRPGraphicsSettings and API to store them in RenderPipelineGlobalSettings. UI Toolkit: Added context information to the UI Builder in its inspector when the user does not have any item selected.Īndroid: Added: Expose nningOnMainThread in java.Įditor: Added: Undo.isProcessing property to determine when it's safe to call Undo.RegisterCreatedObjectUndo, among other things. ![]() HDRP: Added functionality to lock the sun for HDRI Sky. HDRP: Displayed an option to disable clear coat on the material for Lit ShaderGraphs.Įditor: Added the Plastic SCM Merge tool to the fallback list for YAML Merge Tool on macOS.Įditor: Updated UI for SceneView RenderModes. HDRP: Added support for shader graph decals to affect transparent objects. Graphics: Added support for providing tiled EXR images to LoadImage. XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.x Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Version Control: "NullReferenceException" errors thrown in the Console window when Unity Version Control package is present in the project URP: Fixing ShaderGraph preview window not showing anything when using DepthNormals pass Universal RP: URP TAA implementation leaks accumulation buffers when entering the Play Mode Universal RP: Flickering orbs appear when using RenderTargetHandle ![]() UI Toolkit Controls: Inspector override marker UI is not updated after "Apply All" Texture: Crash on Sprite::Transfer when building the project Project Browser: Project Browser shows package resources when package visibility is disabled Profiler: Fixed addition type initialization when taking a Memory Profiler snapshot. Metal: Rendering freezes when the orientation is changed IL2CPP: Build argument doesn't get passed when exporting the project Audio: Audio random container shows subassets in the project folder when adding clips via drag & dropĪudio: Audio Random Container window clears when deselecting the Audio Random Container in the project viewĪudio: Dragging a audio clip from project view into the Audio Random Container AudioClips list, behaves incorrectly.Īudio: The Audio Random Container window sometimes loads an incorrect UI when entering playmodeĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledĭX12: Fixed a case where creating and destroying Renderers that use Dynamic Geometry as Ray Tracing Mode very often in ray tracing effects would cause the GPU memory to fill up quickly.Įditor: Added a UNITY_TEST_FRAMEWORK define constraint to filter out test framework assemblies from normal platform and asset bundle builds.Įditor: Fixed an issue in the Terrain Inspector that displays an error that can hide the Quality Settings section.įrameDebugger: Frame Debugger VRAM memory leak
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |